Nov 26, 2006, 03:34 AM // 03:34
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#2
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Academy Page
Join Date: Apr 2006
Location: At my computer, playing Guild Wars, of course!
Guild: Lords of Myth [tom]
Profession: W/
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This seems kinda cool. Maybe you could have a button that told the AI who to follow. Could use some touching-up, but, hey... /signed
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Nov 26, 2006, 03:35 AM // 03:35
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#3
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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/signed
good idea
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Nov 26, 2006, 03:43 AM // 03:43
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#4
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Frost Gate Guardian
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Quote:
Originally Posted by Jacxxmaster
This seems kinda cool. Maybe you could have a button that told the AI who to follow. Could use some touching-up, but, hey... /signed
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Yeah you would have a button like the trade button and you woudl initiate the pass of crontrol by the same manner that you woudl trade. If they don't accpt they don't get control.
Oh and one small addition, the other player would not be able to pass the heroes to anyone other than the person who gave them to him/her. This saves confusion of who has them. And they automatically default back to whoever originally brought them when the party enters a new zone.
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Nov 26, 2006, 04:18 AM // 04:18
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#5
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Crimson King
Join Date: Jun 2006
Location: Resplendent Makuun
Guild: Song of the Forsaken
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/signed.
I encountered this situation myself 2 weeks ago. It sucked. Good idea.
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Nov 26, 2006, 12:43 PM // 12:43
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#6
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Forge Runner
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Don't go afk when playing with real players?
The control issue is larger than it seems. Let's say you join a group and leader demands all heroes be transferred to them.
In case you assume this only happens in PUGs, and heroes are replacement for PUGs, it raises a dual issue. Either ask nobody in PUG go afk (apparently, this isn't possible, and happens commonly), or ask nobody of non-PUG (friends, guildies) to go afk.
If a player quits, their heroes stay. So if someone needs to go afk, there are two options. They either quit, leaving their heroes stuck to you, or you wait for them to come back.
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Nov 26, 2006, 02:31 PM // 14:31
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#7
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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The strangest thing happened to me when our party leader with 3 heroes disconnected at the first boss.
His heroes would not follow through the portal.
So I was left with my two heroes, our other member quit after the dc (and I wanted to know how far I could get).
I did the ranger part with my heroes, but died at the mesmers.
My heroes just went of (don't know how they did it, but they got back to the other heroes, which where somewhere in the ranger part).
I flagged them to my location and there they were.
When I flagged them through the portal at the end of the mission, they went to the other area, but the scene did trigger when I went through.
I failed at the elemental part
But, it was fun learning to control heroes which had a mind of their own.
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Nov 26, 2006, 02:54 PM // 14:54
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#8
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I've been in a couple of situations where someone else's heros wouldn't listen to me after the person had died.
I tried to come and rez him, but all these hero's were running around like chickens with their heads cut off.
I think there needs to be a lot of work done on what happens when someone dies. It's hard to control your heros when your camera goes all wonky from dying and you have to rely on finding a person to use their camera.
I also found that if I died the regular henchmen would not all attack the target I was calling. RaWr.
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